@foste.3098 said:
builds are nerfed for no good reason
@foste.3098 said:
As it stands now daredevil builds (aka the only builds using main hand dagger in pvp/wvw as a primary weapon set)
@Turk.5460 said:@foste.3098 said:
As it stands now daredevil builds (aka the only builds using main hand dagger in pvp/wvw as a primary weapon set)In WvW most DE builds have D/P as their secondary to Rifle.
@Leo Schrodingers Cat.2497 said:@Turk.5460 said:@foste.3098 said:
As it stands now daredevil builds (aka the only builds using main hand dagger in pvp/wvw as a primary weapon set)In WvW most DE builds have D/P as their secondary to Rifle.This, or they take sword/dagger. But theres a higher use of dagger cuz of malicious backstab. If you know how to cancle infiltrators shot, it acts like a steal that keeps you in cover.
@foste.3098 said:
Even more jarring is that they made this change when no one was complaining about d/p
@Turk.5460 said:@foste.3098 said:
As it stands now daredevil builds (aka the only builds using main hand dagger in pvp/wvw as a primary weapon set)In WvW most DE builds have D/P as their secondary to Rifle.
@Griever.8150 said:
I could be wrong but isn't the current change a buff to dagger autos a buff?The changes read as follow :Double Strike: This skill is no longer split between PvP and WvW and will now use the lower 8% value in all game modes.
Wild Strike: This skill is no longer split between PvE and competitive modes and will now use the lower 7% value in all game modes.Before patch both of these skills were lowered by 19% in PvE and 15% in PvP respectively when they were split per game mode before tuesday's patch.Sources : https://wiki.guildwars2.com/wiki/Double_Strike
https://wiki.guildwars2.com/wiki/Wild_Strike
@DragonSlayer.1087 said:@Griever.8150 said:
I could be wrong but isn't the current change a buff to dagger autos a buff?The changes read as follow :Double Strike: This skill is no longer split between PvP and WvW and will now use the lower 8% value in all game modes.
Wild Strike: This skill is no longer split between PvE and competitive modes and will now use the lower 7% value in all game modes.Before patch both of these skills were lowered by 19% in PvE and 15% in PvP respectively when they were split per game mode before tuesday's patch.Sources : https://wiki.guildwars2.com/wiki/Double_Strike
https://wiki.guildwars2.com/wiki/Wild_StrikeThey need to clarify this, cause it's confusing AF.
@ParanoidKami.2867 said:
They keep on nerfing it so D/P can't 1v1 or spike kill as easily. The unfortunate side affect of nerfing the auto-attack and relying on your abilities is that you will need to focus more on dodges and initiative. It pushes D/P heavily into Trickery and Daredevil now to do anything. Non-meta builds suffer.
@Krypto.2069 said:Now ALL game modes are the same, which means the PvE version got a lot of its juice back:**
@foste.3098 said:@Krypto.2069 said:Now ALL game modes are the same, which means the PvE version got a lot of its juice back:**Quite the opposite actually, what they did was move the lowest damage versions of the aa skills to pvp and wvw, which means they now use the lower 19% and 18% versions; hence why i said the aa got nerfed by 37%.
nothing changed with the pve version of the aa it is the same as it was the lowest damaging version of the aa
@foste.3098 said:
Side topic but do you think they may be nerfing dagger aa to try and force daredevil to use staff inn pvp/wvw?
I thought this change was done just to reduce the number of split skills to make newer players less 'confused', but then on second glance you get:
Facet of Nature: Reduced the energy cost of this skill from 3 to 2 in PvE and WvW
Chill of Death—Lesser Spinal Shivers: The damage of this trait has been reduced by 30% in PvP and WvWThey are still splitting skills. so why change the aa? I doubt they did it accidentally and no one was complaining about non rifle thieves so the only conclusion is they want to force a different build on daredevil (again because dd is the only build that uses d/p as the primary set) or in preparation for a new elite spec for thief that would have to compete with d/p with its melee weapon.
@DeceiverX.8361 said:
Meanwhile Holo defensive buffs and IP got its lifesteal buffedAnd people insist that they don't balance around PvE...
@Alatar.7364 said:@ParanoidKami.2867 said:
They keep on nerfing it so D/P can't 1v1 or spike kill as easily. The unfortunate side affect of nerfing the auto-attack and relying on your abilities is that you will need to focus more on dodges and initiative. It pushes D/P heavily into Trickery and Daredevil now to do anything. Non-meta builds suffer.D/P could have never 1v1ed in the first place, let alone easily. With an exception to enemy Thief of course.@Alatar.7364 said:@ParanoidKami.2867 said:
They keep on nerfing it so D/P can't 1v1 or spike kill as easily. The unfortunate side affect of nerfing the auto-attack and relying on your abilities is that you will need to focus more on dodges and initiative. It pushes D/P heavily into Trickery and Daredevil now to do anything. Non-meta builds suffer.D/P could have never 1v1ed in the first place, let alone easily. With an exception to enemy Thief of course.